Year 12

AQA A level Psychology Cognitive Approach Notes

Cognitive Approach

— Psychology · AS & A Level · Chapter 3 —
★ Exam Tip: This chapter = 3 core studies + approach assumptions + issues & debates. Expect questions that make you describe, evaluate and apply each study (e.g. “Evaluate the strengths and weaknesses of Andrade” = 8 marks) plus applying research-methods ideas to new scenarios.

0. Chapter at a glance

Core study Psychology investigated One-line idea
Andrade (2010) — doodling attention & memory doodling can improve concentration on, and memory for, a (boring) conversation
Baron-Cohen et al. (2001) — Eyes test theory of mind & social sensitivity revised “Reading the Mind in the Eyes” test shows adults with Asperger/HFA recognise emotions less well
Pozzulo et al. (2011) — line-ups false positive responses & eyewitness testimony children make more errors than adults when the culprit is absent — due to social, not cognitive, factors
Learning aims: describe/apply concepts + main assumptions · explain the psychology investigated · describe, evaluate & apply the 3 studies · apply research methods · consider issues & debates.

1. What is the Cognitive Approach?

Cognitive psychology = what we do with information: how it gets in (senses, thoughts), what we do with it once inside, and how we get it back out.

Memory processes: encoding (convert sensory info so it can be stored) → storage (the brain’s record of the event) → retrieval (getting it back, by recognition or recall).

Studies attention, memory, decision-making, language development — and applies this, e.g. how cognition affects behaviour, or how accurate memory is when giving evidence about a crime.

Two main assumptions

① There are similarities between the way people and computers process information
② There are individual differences in cognitive processes (attention, language, thinking, memory) which help explain differing behaviours & emotions

① Human vs computer information processing

Remember: input → processing → output. Brain ≈ computer, but computers forget less & guess worse.

Cognitive psychologists study the events between detecting a stimulus and making a response — compared to a computer:

INPUT (encoding) PROCESSINGmemory storage +decision-making OUTPUT(retrieval +responding) Behaviourist: STIMULUS BLACK BOXcan't be seen RESPONSE Cognitive: STIMULUS INFORMATIONPROCESSING (studied!) RESPONSE
behaviourists only study stimulus → response; cognitives open the “black box”
Contrast: Behaviourists (learning psychologists) believe only what can be seen can be studied → they explore the stimulus and response only (e.g. how changing a stimulus changes behaviour). Cognitive psychologists study the information processing in between.
People Computers
INPUT Eyes (light, colour, movement) Camera, scanner
Ears (sound) Microphone
Skin (pressure) Touch pad, keyboard, mouse
PROCESSING Thinking & decision-making in the brain CPU — control centre
Short-term memory RAM — fast, temporary, lost if computer crashes
Long-term memory Hard drive — “permanent” memory
OUTPUT Voice Speakers
Body (hands writing, drawing, moving) Screen, printer

Similarities: we take info in (encode) in different ways · have more than one memory store · produce outputs (movements, sounds). Difference: computers are less likely to forget but less good at guessing.

② Individual differences in cognitive processes

Psychologists make generalisations about people but are also interested in individual differences = ways people are dissimilar. Computers vary too (processing capacity, memory size, interactive screens, “skill learning”).

  • Direct cognitive differences: information-processing speed differs → quicker reading / arithmetic.
  • Effects on behaviour: some people speak faster; keen sportsmen & women react faster than less sporty people.
  • Effects on emotion: stimuli such as noises make some people grumpy.

Key words — approach basics

Key words:
input – how we take info in (eyes, ears, skin)  |  processing – how info is dealt with (thinking, decision-making, short- & long-term memory)  |  output – how we send info out (voice, body)  |  individual differences – stable and enduring ways people vary in emotion, behaviour or cognition (personality, abilities, mental health); may result from environment, genetics, or both.

2. Core Study 1 — Andrade (doodling)

Citation: Andrade, J. (2010). What does doodling do? Applied Cognitive Psychology, 24(1), 100–106.

The psychology being investigated — attention & memory

Doodling = absent-mindedly sketching patterns/shapes while thinking about something else. Teachers tell learners off for it — is the complaint justified?

Doodling uses some of our information-processing capacity, even though it feels “unconscious”. It could take cognitive resources away from the primary task by dividing attention → worse performance.

Key idea: attention is needed for encoding. No attention → no transfer to long-term memory. So recall = a measure of attention.

Whether we attend to a stimulus decides whether we remember it. Attention is required for the encoding stage of memory.

Theory ① — doodling HURTS (divided attention)

Divided attention is easier when tasks are simple, well-practised & automatic. e.g. an inexperienced driver stops talking when the road gets difficult. Driving = primary task; talking = concurrent task (happens at the same time).

So doodling should worsen performance — but if both tasks are highly practised/automatic it may not.

Theory ② — doodling HELPS (focused attention / arousal)

  • Doodling may improve performance by raising arousal and enhancing focused attention (Do & Schallert, 2004) → reduces daydreaming so you stay focused.
  • Daydreaming uses important cognitive resources (the central executive) → inhibits tasks needing attention & memory. Bored + daydreaming = poorer performance.
  • Doodling may help maintain arousal (Wilson & Korn, 2007) — like giving yourself something physical to do while you think: raises arousal if sleepy, lowers it if agitated/bored → better primary-task performance.
Working memory model: 2 types of “working” memory can run at once — visuo-spatial + auditory — governed by an overall central executive.

Based on the working memory model (short-term memory): a primary listening task uses auditory memory; a concurrent visual task (doodling) uses visuo-spatial memory → the two do not directly compete.

CENTRAL EXECUTIVE(controls attention) AUDITORY storelistening task(primary) VISUO-SPATIAL storedoodling(concurrent) differentno clash
listening (auditory) + doodling (visual) use different stores, so no direct clash
Key words:
primary task – the activity we’re supposed to concentrate on  |  attention – concentration of mental effort on a stimulus (focused or divided)  |  divided attention – splitting mental effort between ≥2 simultaneous tasks (“dual tasks”, e.g. driving + talking)  |  concurrent task – an extra activity with cognitive demand done at the same time as the primary task  |  focused attention – picking out a particular input from a mass of information (e.g. teacher’s voice while a learner whispers)  |  daydreaming – mildly altered state of consciousness, “lost in thoughts” (typically positive), detached from environment  |  arousal – how alert we are; physiological + psychological, mediated by nervous system & hormones.

Background & Aim

Andrade’s definition: doodling = sketching patterns & figures unrelated to the primary task.

She used several strategies to increase boredom → creates a situation where doodling could affect attention “for better or worse”. Her expectation: doodling would interfere less with overall processing than devoting more central-executive function to daydreaming → attention improves → recall increases.

Primary task (listening to a message) = auditory; doodling = visuo-spatial → not in direct competition for one memory resource.

AIMTo find out whether doodling (e.g. shading in the Os of “psychology” on a worksheet) assists information processing — either by helping people attend more effectively, or by enhancing their memory.

Method

Design: laboratory experiment (not a normal place to take phone messages; controlled). Independent measures — participants in either the control group or the doodling group.

Key word: control group – participants who don’t receive the manipulation of the IV; used for comparison with the experimental group(s).

Sample: 40 members of a participant panel at the UK Medical Research Council unit for cognitive research · general population · aged 18–55 · paid a small sum · 20 per group, mainly females (2 males control, 3 males doodling). One doodling participant didn’t doodle → replaced.

They were asked to join the study immediately after another unrelated study for a different researcher → intended to enhance boredom.

Procedure

Control group Doodling group
Response sheet lined paper (could doodle if wanted, but no instructions about doodling) A4 sheet, alternating rows of squares and circles (10 per row) + wide margin on left to write names
Instruction write names of party-goers shade the shapes with a pencil — “just something to relieve the boredom”; neatness/speed doesn’t matter; also write names
  • All listened to a monotonous mock phone call about a birthday party (2.5 min, monotonous voice, 227 words/min).
  • Tape had 8 names of people attending, 3 names + 1 cat who could not attend, 8 place names, and irrelevant details.
  • Standardised instructions: write down names of people who will definitely/probably come (excluding yourself); ignore names of those who can’t come; do not write anything else.
  • Listened at a comfortable volume. Then sheets collected; experimenter talked to them for 1 min incl. an apology for misleading them about the memory test.
CONTROL group (n = 20)lined paper, no doodle DOODLING group (n = 20)shade squares + circles listen to tape2.5 min, 227 wpm(boring!) TEST 1 (expected)names of party-goers = monitored TEST 2 (surprise)place names =incidentalorder of testsCOUNTERBALANCEDIV = doodle / no doodle (independent measures)DV = memory score = correct − false alarms
two groups → same tape → monitored test (told) + incidental test (surprise)
Monitored vs incidental: monitoring task = told beforehand they’d be tested on names of party-goers. Recall task = unexpected test on places. Order counterbalanced — half did names first, half did places first.

Operationalising the DV (recall): plausible mishearings (e.g. “Greg” for “Craig”) = correct. Names on tape but not party-goers (e.g. John) = false alarms. Completely new names generated = false alarms. Other words about people (e.g. “sister”) = ignored.

memory score = number of correct names/places − false alarms

Finally: surprise test (places then people, or vice versa) → debrief + asked whether they suspected a memory test.

Research methods — reliability & validity: Reliability = would the procedure give similar results each time with similar participants? Validity = does it really manipulate the intended IV, and does the DV really measure the intended variable? Ask both about every study → “think like a psychologist”.
Counterbalancing = control against order effects, mainly in repeated-measures designs. Here it controls order effects from the two DV measures of recall.

Results

Doodling group shaded a mean of 36.3 shapes (large individual range — up to 110). No control participant doodled spontaneously.

Task Measure Control Doodling
Names (monitored) correct 4.3 5.3
false alarms 0.4 0.3
memory score 4.0 5.1
Places (incidental) correct 2.1 2.6
false alarms 0.3 0.3
memory score 1.8 2.4
Chart: memory scores from Table 3.2. Doodlers higher on both tasks.
0246names(monitored)4.05.1places(incidental)1.82.4 control doodling
doodlers beat controls on monitored AND incidental information
  • Control: correctly recalled mean 7.1 (SD 1.1) of the party-goers’ names; 5 people made a false alarm.
  • Doodling: mean 7.8 (SD 0.4) party-goers’ names; 1 person made a false alarm.
  • Overall doodlers recalled a mean of 7.5 names + places vs 5.8 for controls = 29% more.
  • Demand characteristics check: 3 doodlers + 4 controls suspected a memory test; none said they actively tried to remember. Doodlers still better even when these were excluded.
Note (book inconsistency): the 7.1 / 7.8 “names out of 8” in the text don’t match the 4.3 / 5.3 in Table 3.2 as printed. The direction (doodlers > controls) is the same — learn the text figures + the 29% for exam quotes.
Research methods — demand characteristics: 3 doodlers + 4 controls suspected a memory test → suggests cues made the aim apparent. But none actively tried to remember.

Conclusion

Doodling helps concentration on a primary task: the experimental participants, for whom doodling was a concurrent task, performed better than controls who just listened.

Because doodlers did better on both monitored & incidental info, there are two possible explanations:

  1. Attention effect — doodlers noticed more target words. Doodling ↑ arousal → ↓ daydreaming → maintained attention on the primary task.
  2. Direct memory effect — doodling improved memory directly, e.g. encouraging deeper information processing.
Why can’t we tell? There was no measure of daydreaming (which could have blocked attention). Fix: ask participants about daydreaming retrospectively by self-report, or a simultaneous brain scan to see if doodling reduced cortex activation (associated with daydreaming).

Strengths & weaknesses

✓ Strengths ✗ Weaknesses
Lab experiment, independent measures → limits uncontrolled variables (comfortable volume; recorded message → target words said the same way every time). Participant variables may confound: number of shapes shaded differed (0–110) between individuals. Independent measures → individual differences matter more.
Standardised boredom (monotone tape, dull quiet room, they expected to go home) → all equally likely to daydream → ↑ validity + reliability. Sample bias: aged 18–55 so representative of adult ages BUT all volunteers from a recruitment panel (time to spare, interest in psychology) → lowers validity.
Operationalisation of doodling via shading sheets → otherwise individuals would doodle differently / not at all → ↑ validity. Demand characteristics: some suspected a memory test — but roughly equal per condition, didn’t try to remember, removing them didn’t alter the conclusion → unlikely to reduce validity.
Natural doodling encouraged: lined paper discouraged control doodling (none doodled); only 1 doodler replaced → effective. No self-report of daydreaming → can’t tell attention vs memory explanation. (Only ask whether they daydreamed, not what about — that would invade privacy.)
Quantitative data (numbers of names/places) = objective record of memory. Lab = low ecological validity (not a normal place to take messages).

Ethical issues

  • No fully informed consent — participants couldn’t know about the unexpected place-names test.
  • Unexpected test could distress them if they couldn’t remember → possible breach of protection from harm.
  • Mitigation: debrief + apology for misleading them. A debrief is not a substitute for good ethical procedure.
Research methods — individual differences: there were individual differences in Andrade’s study. With independent measures these are a bigger problem than in repeated measures — but repeated measures wasn’t possible (they’d know they’d be tested on place names in the 2nd condition). So differences in attention/memory between the two groups could have caused the recall differences.
✓ Quick Recap — Andrade
  • Aim: does doodling help attention/memory?
  • Method: lab experiment · independent measures · 40 (20/20) · IV: doodle vs control · DV: recall of names (monitored) + places (incidental), counterbalanced
  • Result: doodlers recalled ≈29% more (7.5 vs 5.8) · none of the controls doodled
  • Conclusion: doodling aids concentration — via attention (↑arousal, ↓daydreaming) or deeper processing; can’t separate them
  • Ethics: deception (surprise test) → no fully informed consent; debrief + apology
Activity ideas from the book: 3.1 self-reports (interview/questionnaire) — pilot a study on types of doodle & situations. 3.2 think: can this approach tell us how we feel (A = affect), behave (B), think (C)? Why is it hard to measure processes we can’t see?

3. Core Study 2 — Baron-Cohen et al. (Eyes test)

Citation: Baron-Cohen, S., Wheelwright, S., Hill, J., Raste, Y., & Plumb, I. (2001). The ‘Reading the Mind in the Eyes’ test revised version: a study with normal adults, and adults with Asperger syndrome or high-functioning autism. Journal of Child Psychology and Psychiatry, 42(2), 241–251.

The psychology being investigated — theory of mind & social sensitivity

ASD (autism spectrum disorder) occurs in ≈ 1% of the population. People with ASD share difficulties in social sensitivity, communication, coping with change, and may have narrow interests. ASD now covers both HFA + Asperger syndrome (AS) — but HFA and AS were the terms used when this study was published.

Link to empathy: theory of mind is often linked to empathy = understanding the world as another person does; appreciating their feelings separate from your own.

Baron-Cohen et al. suggest people with ASD lack / have an underdeveloped cognitive process called a theory of mind = ability to realise others have different feelings, beliefs, knowledge and desires from your own. They find it hard to understand that others have their own plans, thoughts, points of view.

Most theory-of-mind tests are designed for children. Baron-Cohen et al. (1997) developed the “Reading the Mind in the Eyes” task for adults — identify the emotional state others are in. It tests the first stage of theory of mind (assigning an appropriate mental state to another person) → a good measure of social cognition. If limited → social sensitivity reduced.

Key words:
ASD – diagnostic category (previously autism + Asperger); symptoms appear in childhood: difficulty with social interaction & communication + restricted, repetitive or inflexible behaviours/interests  |  theory of mind – cognitive ability to comprehend that others have separate feelings, beliefs, knowledge & desires; lets one detect the emotional state of another  |  basic emotions – happy, sad, angry, afraid, disgust; understood worldwide even by very young children; no need to attribute a belief to the person  |  complex emotions – need understanding of someone’s cognitive state (attributing a belief or intention) → harder to identify.

Background

The 1997 first version: participants saw photos of eyes and chose the emotion from 2 options. Adults with ASD correctly identified fewer emotions than the non-ASD group — but there were practical problems, solved in the revised version:

Problems with ORIGINAL Eyes test Solutions in REVISED Eyes test
Forced choice with only 2 options, always semantic opposites (e.g. sympathetic / unsympathetic) → task too easy Options ↑ to 4; not opposites
Only 25 sets of eyes → many ASD participants scored 24/25 → ceiling effect 36 sets of eyes in the final analysis
Used both basic + complex emotions; basic ones too easy Only complex emotions
Emotion in some photos could be solved from direction of gaze (e.g. ignoring) Those sets of eyes deleted
Imbalance of male and female faces Equal number of male + female faces
Participants might not have understood the words Given a glossary
Key word: ceiling effect – test too easy → all participants in a condition score very high → researcher can’t tell results apart.

Aim & hypotheses

AIMMain aim: to see whether an improved, revised Eyes test shows a clear impairment in adults with ASD (assess its effectiveness). Also: test for an association between Eyes-test performance and measures of ASD traits, and look at sex differences in those without ASD.

5 hypotheses:

  1. ASD participants will score significantly lower on the revised Eyes test than the control group.
  2. ASD participants will score significantly higher on the AQ than controls.
  3. Females in the “normal” groups (2 & 3) will score higher on the Eyes test than males.
  4. Males in the “normal” group (3) will score higher on the AQ than females.
  5. AQ and Eyes-test scores will be negatively correlated.
Key word: Autism Spectrum Quotient (AQ) – a self-report questionnaire, scores 0–50; higher score = more autistic traits.

Method

Design: laboratory experiment (testing environment not like everyday life), specifically a quasi-experiment: participants not randomly assigned — they’re allocated by a given characteristic (having ASD or not). Independent groups design: Group 1 (ASD) vs control groups 2, 3 & 4.

IV = type of participant (ASD vs control). DV (2 key measures): score on the revised Eyes test; and IQ (for ASD + IQ-matched groups) measured with the short WAIS-R (block design, vocabulary, similarities, picture completion).

Key words: quasi-experiment – “almost”; lots of control over procedure but not over how participants are allocated to conditions  |  IQ – measure of intelligence giving a score for mental ability (average range 85–115)  |  DSM – published by the American Psychiatric Association; classification/diagnostic tool  |  ICD – published by the WHO; similar to DSM but wider scope (all health conditions).

Sample — four groups

Group N Average Who / how recruited
1: AS/HFA 15 age 29.7; IQ 115 all males; self-selecting via adverts in Autistic Society magazine + support groups; diagnosed in specialist centres with DSM or ICD criteria
2: Adult comparison 122 age 46.5 “normal” adults, no AS/HFA diagnosis; from adult community + education classes in Exeter and public library users in (UK); males + females
3: Student comparison 103 age 20.8 “normal” students, University of (highly selective → not representative of general population); males + females
4: IQ-matched 14 age 28; IQ 116 randomly selected from general population; IQ matched to Group 1

Groups 2, 3 and 4 are control groups.

Procedure

  1. Making the revised test: started with 40 sets of eyes, target + foil words chosen by the first two authors (Baron-Cohen & Wheelwright). Each set had 1 target word + 3 foils, developed using groups of 8 judges.
  2. Judges’ rule: at least 5 of the 8 had to agree the target was the most appropriate. If more than 2 chose a foil → new target word / new foils / both, and retested until criterion met.
  3. After combining Groups 2 + 3, 4 items gave inconsistent results (controls often chose foils) → removed → 36 sets (18 male, 18 female faces), each with 4 emotion choices (e.g. target reflective; foils aghast, irritated, impatient).
  4. Each participant first read a glossary of the emotion words (could refer back whenever needed) → shown a practice item → then the sets of eyes: pick the correct word from 4.
  5. Eyes test given to all (with a researcher, quiet room, Exeter or ). Gender recognition test given only to Group 1 as a control task.
  6. AQ completed at home and returned by post by all except Group 2.
choose 1 of 4:reflective aghast irritated impatient ← targetB&W photo of eyes only
one Eyes-test item: photo of eyes only + 4 emotion words (1 target, 3 foils)
Key word: foil – something used as a contrast; here the incorrect alternative words a participant could choose for the eyes.
Glossary examples: flustered = confused, nervous and upset · relaxed = taking it easy, calm, carefree.
Why the gender recognition control task? A pilot study showed “normal” adults usually score 100% on it, so controls weren’t tested. Purpose: show that Group 1 could identify characteristics of eyes that don’t depend on having a theory of mind → any Eyes-test deficit is specific to theory of mind.
Research methods — pilot study: used to check the validity and reliability of procedures. It’s not a check on whether the study will “work” or is ethical, though it can show whether a question is worth investigating.
Correlations: experimental comparisons tested hypotheses 1–4; hypothesis 5 used 2 correlational tests (AQ × Eyes score, and IQ × Eyes score). These “measured variables” = co-variables.
Ethics built in: all participants consented and knew the nature of the research; data made anonymous so no individual identifiable from scores.

Results

  • Eyes test: AS/HFA correctly identified significantly fewer target words than all 3 comparison groups. No participant checked the glossary for more than 2 definitions.
  • Groups 2 + 3: sex differences in Eyes scores were apparent but not significant.
  • Gender recognition: all AS/HFA scored 33 or above out of 36.
  • AQ: AS/HFA scored significantly higher than Student + IQ-matched groups. Smaller but significant male–female AQ difference in the Student group.
  • Correlation: significant negative correlation AQ × Eyes (−0.53); no correlation IQ × Eyes.
Group N Eyes test mean (SD) AQ mean (SD)
1 AS/HFA 15 21.9 (6.6) 34.4 (6.0) [N=14]
2 Adult comparison 122 26.2 (3.6) —
3 Student comparison 103 28.0 (3.5) 18.3 (6.6) [N=79]
4 IQ matched 14 30.9 (3.0) 18.9 (2.9)

* Not all participants returned the AQ — N in square brackets = number who did.

0122436AS/HFA21.9Adultcomp.26.2Studentcomp.28.0IQmatched30.9
Eyes test (max 36): ASD group lowest
0102550AS/HFA34.4Studentcomp.18.3IQmatched18.9
AQ (max 50): ASD group highest
EyesscoreAQ scorer = −0.53
higher AQ ⇒ lower Eyes score (sketch of r = −0.53)
Research methods — central tendency: the mean was used for the averages (uses every score’s absolute value → more representative). A median only considers rank positions. The mode would be unsuitable — the range of scores is wide so the most frequent score is unlikely to be representative.

Conclusion

  • The AS/HFA group had a specific deficit in a cognitive process that should help identify emotions in others — i.e. theory of mind.
  • Validated by the AS/HFA group identifying gender from the eyes accurately → the Eyes test detected a subtle, specific impairment in otherwise intelligent participants.
  • Sex difference in comparison groups: males had lower Eyes scores + more autistic traits (higher AQ) than females — a pattern similar to ASD but less marked. Some differences weren’t significant → more research needed.
  • The revised Eyes test is a more sensitive measure of adult social intelligence than earlier versions → lets future research discriminate individual differences more meaningfully.

Strengths & weaknesses

✓ Strengths ✗ Weaknesses
Lab experiment, standardised administration by a researcher → confounding variables controlled (quiet room → fewer distractions; everyone read the glossary first) → ↑ internal validity, and can be repeated → check reliability. Quasi-experiment → couldn’t randomly allocate. A factor other than ASD that differs between groups could be a confounding variable. (Partly resolved: 2 control groups + IQ-matched group.)
Validity ↑ vs previous versions: changes took normal performance below the ceiling. Ecological validity: real eyes aren’t static or isolated from the rest of the face → can’t apply results straight to everyday life. Improve: videos + whole faces.
Gender recognition control task + all images standardised (size, colour — B&W) → valid. Small sample: only 15 AS/HFA (all male, self-selected) → may not represent everyone with AS/HFA → caution generalising. Also still still images (emotions are usually detected on live, moving faces).

Ethical issues

  • All could give informed consent; data confidential → few ethical issues in the study itself.
  • Possible issue from findings: identifying “normal” controls vs “impaired” ASD performance could portray neurodiverse groups negatively.
  • Ethical strength: identifying differences gives greater understanding of ASD experience → potential improvements in society, e.g. school or workplace.
✓ Quick Recap — Baron-Cohen
  • Aim: is the revised Eyes test effective at showing impairment in adults with ASD? + AQ link + sex differences (5 hypotheses)
  • Method: lab quasi-experiment · independent groups · G1 15 AS/HFA males; G2 122 adults; G3 103 students; G4 14 IQ-matched
  • Result: Eyes: 21.9 (ASD) vs 26.2 / 28.0 / 30.9 · AQ higher in ASD · r(AQ, Eyes) = −0.53 · no IQ–Eyes link
  • Conclusion: specific theory-of-mind deficit in ASD, independent of IQ; revised test is more valid/sensitive
  • Weaknesses: ecological validity (static eyes) · small unrepresentative ASD sample · quasi-experiment
Activity 3.3 idea: make your own item — 2 photos of unknown people with different expressions, show eyes only; choose 1 correct + 3 foil words each; check foils aren’t semantic opposites or too close to the real expression. Don’t imply anything about the person in the photo (ethics).
Activity 3.4: “Can we be sure it’s all in the eyes?” — think about photographs vs a real person; how to make it more ecologically valid.

4. Core Study 3 — Pozzulo et al. (line-ups)

Citation: Pozzulo, J., Dempsey, J., Bruer, K. C., & Sheahan, C. (2011). The culprit in target-absent lineups: understanding young children’s false positive responding. Journal of Police and Criminal Psychology, 27(1), 55–62.

The psychology being investigated — false positives & eyewitness testimony

Human memory is like a computer’s in some ways — but a computer reproduces an error-free copy unless it crashes or gets a virus. Human memory can be distorted by other information we’re exposed to during and after encoding. Usually this doesn’t matter — but when memory is key evidence in a criminal trial, it’s vital.

Loftus & Palmer (1974): “smashed into” → faster speed estimates than “hit”. Question wording distorts recall.

False memories = post-event information from an eyewitness; the witness confidently believes it. Even a question containing extra information can distort recall (Loftus & Palmer: video of a car accident; adults estimated faster speeds when asked “smashed into each other” than “hit each other”).

Children can be witnesses too — sometimes the only witness → the legal system relies on eyewitness testimony. But are children reliable witnesses?

Key words: false memory – stored information believed to be an accurate memory but actually the result of later additional/untrue info  |  eyewitness testimony – evidence from someone who saw/heard a crime; used by the legal system  |  line-up – witness shown a line of people/photos and asked to identify the perpetrator (who may not be present)  |  false positive response – an affirmative but incorrect answer, e.g. picking someone in a line-up when the real culprit isn’t there.

Background

  • Cognitive effects, e.g. post-event information and the way questions are asked, cause errors in children’s decision-making.
  • Pozzulo & Lindsay (1997): children were less likely than adults to say “I don’t know”, even when they knew they could.
  • Pozzulo & Lindsay (1998): when the culprit is not in the line-up, children are more likely than adults to identify an innocent person = false positive response.
  • Line-ups can create mistakes (→ miscarriages of justice): a witness may be more likely to make errors if asked to decide from a line-up and is then shown another line-up containing the same suspect.

Social factors that may push children into incorrect decisions:

  1. Asked to pick the culprit → child thinks they must choose someone; saying “not there” seems like a “non-response” (“If I’m given a selection I must make a choice”).
  2. The adult asking = an authority figure (esp. a police officer) → compliance.
  3. Children feel more pressured than adults; want to comply; may even fear getting into trouble if they don’t choose.

Aim & predictions

Social factors may have a greater effect on child witnesses than adults. Two eyewitness tests: identification (pick the culprit from a target-present line-up) and rejection (correctly reject the faces when the culprit is absent = target-absent line-up).

To separate social vs cognitive effects, Pozzulo et al. needed to minimise cognitive effects that could impair children’s decisions → they compared identification/rejection of a cartoon character (familiar → ≈100% accuracy expected for children and adults, cognitively easy, only needs matching) vs humans (unfamiliar → higher cognitive demand).

In a target-absent task, matching isn’t possible so a selection must be made → harder → children rely heavily on social factors → more errors than adults.

4 predictions① Children as good as adults at identifying cartoon faces (target-present)
② Children worse than adults at identifying human faces (target-present)
③ Children worse than adults at rejecting cartoon faces (target-absent)
④ Children worse than adults at rejecting human faces (target-absent)

Method

Design: laboratory experiment (not a police station — real line-ups happen somewhere official). 3 independent variables:

IV Levels Design
Age young children vs adults independent measures
Line-up type identification (target-present) vs rejection (target-absent) repeated measures
Level of cognitive demand (familiarity of target) cartoon (familiar, low demand → differences due to social demand) vs human (unfamiliar, higher demand) repeated measures

DV: whether the participant identified the correct face if present or the empty silhouette if not. Children responded by pointing (recorded by experimenter); adults recorded responses on a sheet. Photoarrays were black & white — close-cropped faces for cartoons, head-and-shoulder images for humans.

Research methods — line-ups: commonly used in legal cases worldwide; procedure tends to be highly controlled (photos same size, all colour or all B&W). A problem that can’t be easily resolved: people are less able to identify a person of a different ethnic group from themselves → consider the ethnic groups of participants and line-up individuals as potential confounding variables.

Sample

Children Adults
N 59 (21 female, 38 male) 53 (36 female, 17 male)
Age 4–7 years, mean 4.98 17–30 years, mean 20.54
Recruited pre-kindergarten / kindergarten classes in 3 private schools, Eastern Ontario, Canada Introductory Psychology Participant Pool, Eastern Ontario University

Parents/guardians (and adults) confirmed participants were familiar with the 2 target cartoons: Dora the Explorer and Go, Diego, Go!

Procedure — making the stimuli

Videos (6 s, colour, no sound; 2–3 s of the face) Photoarrays
HUMAN targets (2 Caucasian students) female brushing hair; male putting on coat photographed in different clothes to the video; 4 foils per target chosen by 3 raters for similar facial features, hair length + colour; cropped to face, neck + top of shoulders
CARTOON targets Dora talking to the audience; Diego putting on gloves for safety — no other characters/sound; 2–3 s of the face still images of the 2 targets + 4 foils from the internet (3 raters judged ~10 cartoons per target; 4 most similar chosen); cropped to face only (clothing was similar in every episode)
TARGET-PRESENT → identification TARGET foil foil foil blankcorrect = pick targetwrong = foil (false ID) or blank (false rejection)TARGET-ABSENT → rejection foil foil foil foil blankcorrect = point to blank silhouettewrong = any face (false positive)
every line-up has a blank silhouette so “not here” is a possible choice
  • Target-present: target + 3 foils. Target-absent: 4 foils. Every line-up also contained a blank silhouette (a choice can be made even if the target is judged absent).
  • Simultaneous array — target (if present), all foils + blank silhouette shown at once.
  • Target position randomised; for target-absent the 4th foil was in the same position as the original target.
  • All black & white — so bright cartoon colours couldn’t become the focus of recognition rather than the identity of the character.

Procedure — running the experiment

  • Each participant watched 4 videos (cartoon target-present, human target-present, cartoon target-absent, human target-absent) in random order, each followed by a line-up. Position of target / matching foil counterbalanced. Shown on 13-inch laptops.
  • Written consent from parents/guardians; adults completed a consent form. Adults came to the lab, told it was a study about memory.
  • Children tested by 3 female experimenters at the school, briefed as “researchers from the university doing a project on TV shows and computer games”. Told they could change their minds about taking part and wouldn’t get into trouble. Did craft work first to make them comfortable.
  • Experimenters wore professional-casual clothes (sweater/blouse, dress-pants) — not overly formal because that could suggest authority and add social pressure.
Sequence for each participant:
① told to pay attention (they’ll be asked questions + shown pictures) → ② watch video → ③ filler question = free recall (“What did the cartoon character/person look like?”) — for children also “Do you remember anything else?” / (if no response) “Do you remember anything from the video?”; adults wrote answers down → ④ line-up instruction: “The person/cartoon may or may not be here. If you see them, point to the photo. If you don’t, point to this box” (blank silhouette) → ⑤ repeat for all 4 videos.
Activity 3.5: list ways the experimenters standardised the procedure and why each matters for validity (e.g. same video length, B&W photos, random order + counterbalancing, same dress/gender of experimenters, same instructions).

Results

Two key comparisons: ① children vs adults (identification + rejection accuracy) ② children’s accuracy for cartoons vs humans. Adults generally better than children at most tasks; cartoon responses more accurate than human; little difference between children and adults for target-present cartoons.

Chart: my averages of the 2 targets per condition from Table 3.6.
00.250.50.751cartoonID0.980.94humanID0.230.66cartoonreject0.730.94humanreject0.450.69 children adults
child accuracy collapses with humans and with rejection; adults hold up
Group Target Identification rate (target-present) Correct rejection rate (target-absent)
Children Dora 1.00 0.80
Diego 0.97 0.67
Human female 0.24 0.47
Human male 0.21 0.43
Adults Dora 1.00 0.96
Diego 0.89 0.92
Human female 0.46 0.72
Human male 0.85 0.67

Other responses in Table 3.6: wrong choices in target-present = foil or false rejection (chose the blank); wrong choices in target-absent = false identification of a face. E.g. children, human female target-present: foil 0.38, false rejection 0.38; human male: foil 0.45, false rejection 0.34. Adults, human female: foil 0, false rejection 0.54; human male: foil 0.15, false rejection 0.

Line-up Comparison Statistical conclusion As predicted?
Target-present (identification) Children: cartoon vs human significantly more accurate with cartoons —
Adults: cartoon vs human significantly more accurate with cartoons —
Children vs adults, cartoons children have similar accuracy yes ✓
Children vs adults, humans children significantly less accurate yes ✓
Target-absent (rejection) Children: cartoon vs human significantly more accurate at rejecting cartoons —
Adults: cartoon vs human significantly more accurate at rejecting cartoons —
Children vs adults, cartoons children significantly less accurate yes ✓
Children vs adults, humans children significantly less accurate yes ✓

All 4 predictions supported.

Conclusion

  • As predicted, children easily found the cartoon in the target-present line-up (≈100% — a ceiling effect). It’s cognitively easy: just match an existing memory to a face.
  • Any error in the target-absent cartoon line-up must be due to social, not cognitive, factors — it can’t be a faulty memory for the cartoon faces. Most likely: the child’s expectation that they should make a selection rather than say the target is absent.
  • The child–adult difference in rejecting human faces (like cartoons) can also be explained by social demands.
  • Social vs cognitive demands are relative, not absolute — both tasks are affected to some extent by both. All we can say: for children, social factors play a larger part in target-absent than target-present line-ups.

Strengths & weaknesses

✓ Strengths ✗ Weaknesses
Standardised environment — adults’ + children’s experience as identical as possible → controlled. Not real — the line-up wouldn’t feel as important as a real case; emotional experience differs → lower ecological validity (particularly as the study looked at social effects, which emotion can influence). Needs research in realistic settings.
DV clearly operationalised (choice of individual in the line-up) = accurate measure of accuracy. Small differences between groups: children pointed, adults wrote — seeing the options on paper might affect adults differently. (Necessary to make the task accessible to children.)
Quantitative data → statistics comparing conditions for effects of age + target type. Demand characteristics controlled by giving minimal info (adults: memory study; children: TV/computer games) → ↑ internal validity — but thinking it’s a memory study may affect recall differently from thinking it’s about TV.

Ethical issues

  • Ethics concern wider society as well as participants: findings make a valuable contribution to how child witnesses are used → improve lives. But benefits must be weighed against potential damage to participants.
  • If the children had been victims of real crimes, considerable potential for harm — but the experimental situation was not crime-related, so the children weren’t at risk.
  • Safeguards: consent from parents/guardians + informed consent from the children in a child-friendly way · comfort and right to withdraw ensured · ongoing monitoring of fatigue, anxiety and stress.
✓ Quick Recap — Pozzulo
  • Aim: social vs cognitive factors in child eyewitness line-ups (children vs adults; cartoon vs human; target-present vs absent)
  • Method: lab experiment · 59 children (4–7) + 53 adults · IVs: age (independent), line-up type + target type (repeated) · DV: correct pick / blank silhouette
  • Result: all 4 predictions supported: children ≈ adults for cartoon ID; worse for human ID and for rejection of both
  • Conclusion: child errors in target-absent line-ups are mainly social (pressure to choose), not memory
  • Evaluation: standardised, quantitative · low ecological validity; careful ethics with children

5. Issues, Debates & Approaches

① Application of psychology to everyday life

Study Application
Andrade Doodling could help us focus (lectures; waiting for a friend’s car). BUT it must be undemanding (just shading). Deliberately drawing something specific could be counterproductive — drawing becomes the primary task and distracts from the lecture. Helps students use doodling effectively.
Baron-Cohen Eyes carry lots of information for attributing emotion → possible programme to teach people with ASD to interpret emotions; Eyes test could be developed to aid initial diagnosis and signposting to clinical staff.
Pozzulo Children aren’t as reliable witnesses as adults in police line-ups (unknown if culprit is present; children more likely to make false positives). But mainly due to social, not cognitive, reasons → improve reliability of child evidence → next step: research ways to combat social factors that reduce accuracy.

② Individual and situational explanations

Study Situational Individual
Andrade Doodling affected recall → a situational effect on information processing. She deliberately ensured participants were bored → situational causes of doodling itself. Huge differences in shapes shaded (0–110) + not everyone doodles → individual causes behind doodling behaviour too.
Baron-Cohen — ASD/HFA people did significantly worse than “normal” → reading emotions from the eyes is an individual skill (not external environment). Standardised environment across all groups supports the individual explanation.
Pozzulo Poor child performance in target-absent line-ups due to social demands (e.g. feeling pressured). It may appear to be individual (poorer cognitive abilities of children) but the evidence shows this is unlikely.

③ Nature versus nurture

Do we have our characteristics because of nature (genetics) or nurture (experiences/influences after conception)? Long-running debate.

ASD: no known single cause; both genetic and environmental arguments. Evidence emerging that genes are involved specifically with theory-of-mind problems. Researchers also look at environmental factors: maternal speech, early interactions with siblings and peers.

④ Children as participants

  • Baron-Cohen did not use children — adult male pictures of eyes + relatively sophisticated words wouldn’t suit children. Alternative: Baron-Cohen’s Sally and Anne test — questions after a short scene acted out with dolls.
  • Pozzulo shows effective ways to research children: practical changes (researcher recording the open filler task; pointing to record line-up responses); ethical changes (right to withdraw, consent explained child-friendly, settling them down, monitoring fatigue/anxiety/stress).

6. Exam-style Questions — Answer Pointers

Note: these model-answer pointers are my own suggestions based on the chapter — check against your mark scheme.
Q1 [2]Andrade · scoring DV

Danvir scores participants’ doodles for how colourful they are. Suggest one problem.

Colourfulness isn’t a valid measure of how much a doodle affects attention/memory (not linked to the DV) — it may just reflect which pens were available · subjective, so scorers may disagree (low reliability) · not operationalised clearly.

Q2 [3+2+2]Andrade · application

Professor Patel’s students write poetry on exam papers. (a) Explain how it could help. (b) Correlation he’d find? (c) Operationalise “writing poetry”.

a) Writing poetry = a concurrent task (like doodling) → ↑ arousal / ↓ daydreaming → focused attention on the exam (primary task) → better encoding/recall.

b) Positive correlation: more poetry written ⇒ higher exam marks.

c) Count the number of lines / words of poetry written on each paper (a measurable, objective score).

Q3 [2+2]Baron-Cohen · design

(a) Original Eyes test had an imbalance of male + female faces — why a problem? (b) How could the Eyes test be further improved?

a) One sex of face may be easier to read / participants may read faces of one sex better → scores reflect the face sex, not theory of mind → lower validity (and confounds sex-difference findings).

b) Use videos / whole faces → ↑ ecological validity; could also use a larger, more representative sample.

Q4 [2+2]Baron-Cohen · intelligence

(a) Identify the types of intelligence measured. (b) What do results show about them in ASD?

a) General intelligence (IQ, via WAIS-R) and social intelligence / sensitivity (theory of mind via the Eyes test) — also checked gender recognition.

b) ASD group had normal/high IQ (mean 115 ≈ IQ-matched 116) but lower Eyes scores; no IQ–Eyes correlation ⇒ social intelligence can be impaired independently of general intelligence.

Q5 [2]Pozzulo · weakness

Give one weakness of Pozzulo et al.

Lab experiment with a pretend line-up → low ecological validity: the situation wouldn’t feel as important/emotional as a real crime, so children’s social pressure may differ in real life.

Q6 [4]Pozzulo · issues

Apply individual and situational explanations to Pozzulo’s conclusions.

Situational: child errors in target-absent line-ups = social demand (pressure to choose, adult authority). Individual: could seem due to children’s poorer cognition/memory — but their cartoon identification was ≈100% accurate, so unlikely; age differences exist but the cause is social.

Q7 [8]Andrade · evaluate

Evaluate the strengths and weaknesses of the study by Andrade.

Plan (PEEL): 2–3 strengths + 2–3 weaknesses, each explained, then a judgement.
✓ lab/standardised (recorded tape, same boredom) → validity + reliability · operationalised doodling · quantitative, objective.
✗ individual differences (independent measures) · volunteer panel sample · demand characteristics (7 suspected) · no self-report of daydreaming → can’t separate attention vs memory · ethics: deception/no informed consent.

Book Qs (summary pages): Andrade Q1–4: conditions = doodling vs control; effect measured by recall of names (monitored) + places (incidental); controls e.g. standardised tape/boredom; doodlers better on both ⇒ can’t tell whether attention or memory improved. Baron-Cohen Q5–6: write a glossary entry + foils (not opposites); if there’s a ceiling effect ⇒ make the test harder (more items, more options, remove easy items). Pozzulo Q7–8: operationalise the IV by e.g. emotional vs neutral event videos; ethical problem = distress. Six-face array: advantage = lower chance of guessing; disadvantage = harder/more demand for children.

7. Full Chapter Cheat-Sheet

✓ Approach basics
  • Assumptions: ① human ≈ computer information processing (input → processing → output) ② individual differences in cognition explain differing behaviour/emotion
  • Memory: encode → store → retrieve (recognition / recall) · STM ≈ RAM · LTM ≈ hard drive
  • Behaviourists: stimulus → response only; cognitives study the “black box” in between
Andrade (2010) Baron-Cohen et al. (2001) Pozzulo et al. (2011)
Topic doodling · attention + memory Eyes test · theory of mind line-ups · false positives
Method lab expt, independent measures lab quasi-expt, independent groups lab expt; age = independent; others repeated
Sample 40 panel volunteers (18–55) 15 AS/HFA males + 122 + 103 + 14 controls 59 children (4–7) + 53 adults
IV doodle vs no doodle participant type (ASD vs control) age · line-up type · cartoon vs human
DV memory score (correct − false alarms) names + places Eyes test score (/36); AQ; IQ correct pick / silhouette
Key result doodlers recalled ≈29% more (7.5 vs 5.8) 21.9 vs 26.2 / 28.0 / 30.9; r(AQ,Eyes) = −0.53 children ≈ adults (cartoon ID); worse on human ID + all rejection
Conclusion doodling aids concentration (attention or deeper processing) ASD has specific theory-of-mind deficit; revised test valid child errors = social not cognitive
Weakness no daydreaming measure; volunteers static eyes; small ASD sample not real ⇒ ecological validity
Ethics deception, no informed consent consent ✓; negative portrayal risk child consent, withdrawal, monitoring
✓ Research methods toolkit
  • Reliability (repeatable) · Validity (measures what it should) · Ecological validity (everyday life)
  • Counterbalancing – controls order effects (repeated measures; Andrade tests, Pozzulo line-up position)
  • Demand characteristics – participants guess the aim (Andrade’s memory test suspicion; Pozzulo’s minimal info)
  • Quasi-experiment – IV is a characteristic (ASD) → no random allocation
  • Ceiling effect – test too easy (original Eyes test; Pozzulo cartoon target-present)
  • Pilot study – checks validity/reliability of procedures · Self-report – AQ; suggested for Andrade
  • Correlation – co-variables (AQ × Eyes −0.53) · Mean preferred to median/mode
  • Independent measures: individual differences are a bigger problem · Operationalise variables precisely
✓ Issues & debates
  • Application: use undemanding doodling · teach emotion reading to ASD / aid diagnosis · fix social pressure in child line-ups
  • Individual vs situational: Andrade both · Baron-Cohen individual · Pozzulo situational
  • Nature vs nurture: ASD — genes + environment (maternal speech, siblings, peers)
  • Children as participants: Sally & Anne dolls test; Pozzulo’s child-friendly procedure + ethics
Project idea (book): in pairs, collect spontaneous doodles (anonymous — not colouring-in); look for patterns (angular vs flowing, nonsense vs objects, same pen?); propose ≥2 experiments (aim, IV, DV, basic procedure). Reflect: how did people respond when asked? How to classify/define doodle types?
Additional references (book): Baer et al. (2006) Assessment, 13(1), 27–45 · Wilson & Korn (2007) Teaching of Psychology, 34(2), 85–89.