Year 12

AQA A level Physics Kinematics Notes

Kinematics

— Physics · AS Level (7408) · Linear Motion & Projectiles —
★ Exam Tip: This topic is tested almost every paper — graph MCQs in Paper 1, calculation questions with the kinematics equations in Paper 1 & 2, and projectile motion combines both. Definitions are guaranteed 1-mark bookwork — memorise them exactly (in your own words, keeping the key phrases), and know by heart what the gradient and area of every s–t, v–t and a–t graph represent.

1. Displacement & Distance

Definition — Displacement: the shortest distance between two points, measured from a fixed frame of reference, along a specific linear direction. Vector, measured in metres.

Remember: to define displacement you always need TWO things — (1) a fixed frame of reference (the point you measure from — usually the start of the journey), and (2) a direction (the line of action).

Definition — Distance: the actual length covered during a journey, from a fixed frame of reference. Scalar, measured in metres — no direction needed.

Displacement = vector (needs direction)  |  Distance = scalar (no direction)
AB distance (path) displacement
displacement = straight line A→B; distance = the actual curved path

Classic pairing to remember: a runner completes one full lap of a 200 m track and returns to the start ⇒ distance = 200 m but displacement = 0 m (back at the fixed frame of reference).

① Resolving displacement along a line of action

When a point R sits off the measuring line, resolve its position vector into components using the angle-opposite = sin, angle-adjacent = cos rule (head-to-tail), then read off which side of the fixed frame of reference F you are on along that line.

FR displacement = +2 m
R on + side, on the line: simple +2
θ2 2cosθ2sinθ
resolve: opposite θ → sin, adjacent θ → cos

2. Velocity & Speed

Definition — Velocity: the rate of change of displacement along a specific linear direction. Vector, measured in m s⁻¹.

Definition — Speed: the rate of change of distance. Scalar, measured in m s⁻¹ — no direction needed.

v = dsdt = ΔsΔt

Gradient of an s–t graph = velocity. Area under a v–t graph = Δs (since v×Δt = Δs).

st m ≠ v (curving)m = v (straight)
gradient of s–t = v; tangent needed where curved
vt area = Δs
area under v–t graph = Δs (change in displacement)
Average speed / average velocity = total distance (or displacement)total time
Sign-convention worked mini-examples (down = +, circled convention):
Motion Displacement Velocity
thrown down 2 m/s, returns to start 0 m +2 m/s
thrown up 2 m/s, returns to start 0 m −2 m/s
moves down 2 m at 2 m/s −2 m (above F, using up=+ locally) / +2 m (down=+) +2 m/s
6 m below F, moving up at 4 m/s +6 m −4 m/s
Common mistake: the sign of displacement and the sign of velocity do NOT have to match — displacement depends where you are relative to F; velocity depends which way you're currently moving.

3. Displacement–Time Graphs

Method: read the graph "knowing nothing" first — is s positive/negative, increasing/decreasing? Then find gradient behaviour to get velocity. Don't jump straight to memorised shape labels.
stm=0 ⇒ v=0
flat line: at rest, v=0
st+m const ⇒ +v const
straight rising: constant +v
st−m const ⇒ −v const
straight falling: constant −v, s→0
st+m↓ ⇒ +v↓ →0
curving to a plateau: +v decreasing to 0
st+m↑ ⇒ +v↑ → const
flat then curving up: +v increasing to constant
st−m↑ ⇒ −v↑, s→0
curving down to 0: −v increasing (leftwards, speeding up)
st−m↓ ⇒ −v↓ → 0
steep then flattening (still +s): −v decreasing to 0
Common mistake: if s is decreasing but still stays positive (hasn't crossed the axis), it's still "positive displacement, decreasing" — don't call the displacement itself negative; it's the velocity carrying it back that is negative.

4. Acceleration

Definition: the rate of change of velocity along a specific linear direction. Vector, measured in m s⁻². (No fixed frame of reference needed — only a direction, same as velocity.)

★ Exam Tip: Definitions are guaranteed 1-mark bookwork — memorise them exactly, but write them in your own understanding rather than parroting the mark scheme verbatim; examiners look for the key phrase ("...along a specific linear direction"), not an exact word match. Adding "it is a vector/scalar measured in ___" rarely earns marks itself but costs nothing if you have space/time.
a = dvdt = ΔvΔt

Gradient of a v–t graph = acceleration. Area under an a–t graph = Δv (a×Δt = Δv).

vtm = a
gradient of v–t = a
atarea = Δv
area under a–t graph = Δv
AS Physics: take g = 9.81 m s⁻² "downwards" (state it as a magnitude+direction; whether it's + or − depends on YOUR chosen convention) — the acceleration of all objects experiencing only their weight.

5. Velocity–Time Graphs

vtm=0⇒a=0
v=0, a=0 (at rest)
vtv=+const, a=0
constant +v, a=0
vt+m const=+a
+v increasing, +a constant
vt−m const
+v decreasing to 0, −a constant
vt−m↑⇒−a↑
v→0, a leftwards & increasing
vt+m↑⇒+a↑
v increasing, a rightwards & increasing
vt+mv⇒+av (a decreasing)
v increasing, a rightwards but decreasing
vt−m↓ (a→0)
v decreasing to const, a leftwards decreasing to 0
Note: in every case, gradient of v–t = a; a curve flattening (m decreasing in magnitude) means the acceleration itself is shrinking, even while velocity keeps changing in the same direction.

6. "Which Graph" MCQ Technique

Trick — Key Pointers: for any "which graph shows…" question, first mark every point on the GIVEN graph where the gradient = 0 → these become compulsory zero-value points on the answer graph. Eliminate any option with an extra or missing zero point before even checking overall shape.
Moon featherMCQ · speed–time

Free-fall acceleration on the Moon = 1.6 m s⁻² (no atmosphere). Astronaut drops a feather. Which graph shows speed vs time during the first second?

Constant a ⇒ speed increases at a constant rate ⇒ straight line through the origin, gradient = 1.6.

A ✓ straight line, gradient const = 1.6B ✗ curve concave up (a increasing) C ✗ curve concave down (a decreasing)D ✗ horizontal — a=0, wrong

Answer: A

v–t hump → s–t shapeMCQ · displacement from v–t

v–t graph: a hump above the axis then a trough below, both regions bounded by m=0 points (+Δs then −Δs). Which s–t graph matches, t=0 to T?

Key pointers: m=0 on v–t at start, at the v-axis crossing, and at t=T ⇒ s–t must have zero gradient (turning points) at exactly these three t-values. s rises while v>0, then falls while v<0.

A ✓ s rises to a peak then falls back to 0 — turning points matchB ✗ sine wave — extra zero-gradient points C ✗ crosses zero at T/2 — v never shown negative thereD ✗ two humps, both v≥0 — ignores the negative region

Answer: A

s16 qp13 q6MCQ · velocity–time

A ball rolls in a straight line up a ramp then back down along the same path. Which graph shows v vs t?

Take up-the-ramp as +. Constant deceleration (gravity component) the whole time ⇒ ONE constant negative gradient throughout, v starts +, passes through 0 at the top, continues to −v coming back down.

A ✓ one straight line, + → − through 0B ✗ rises then symmetric fall back to 0 — never negative C ✗ sudden jump — impossible, a is constantD ✗ starts negative → positive — only valid under opposite sign convention

Answer: A (a single constant-gradient line through zero)

w16 qp11 q9MCQ · force→speed

Car stationary at lights; driver presses accelerator sharply. Resultant force jumps from 0 to a constant value. Which graph shows speed vs time?

Trick: constant mass ⇒ F ∝ a, so a force–time graph has the SAME SHAPE as an acceleration–time graph (values differ, shape doesn't) — treat it as one.

a = 0 then jumps to a constant value ⇒ v stays 0 momentarily then rises with a constant (nonzero) gradient — i.e. speed–time must show a corner: flat then straight-line rising.

A ✗ straight line from t=0 — no initial flat partB ✗ smooth curve — implies gradually changing a C ✓ flat, then rises linearly, gradient constD ✗ subtly wrong initial curvature

Answer: C

w16 qp12 q7MCQ · distance–time

A lorry travels at constant speed then decelerates until it stops. Which graph shows distance vs time?

Constant speed ⇒ first part must be a straight line (constant gradient). Decelerating to a stop ⇒ gradient falls to 0 at the end.

Trick: distance can never curve back down towards zero — it can only keep increasing (or flatten off), since you keep adding to the total path length. This instantly rules out any option where the curve returns to 0 (that shape would only fit a displacement–time graph of an object returning to start).
A ✗ starts curved, not a straight lineB ✓ straight line then flattens to m=0 C ✗ wrong shape (falls) — invalid for distanceD ✗ falls back to 0 — invalid for distance

Answer: B

s17 qp13 q7MCQ · force→speed

Driver stops the car in time t by gradually increasing the braking force (F–t graph: straight line rising from 0). Which graph shows speed vs t?

F∝a (const mass) ⇒ deceleration itself increases with time ⇒ speed–time gradient must get steeper (more negative) as t increases — a curve concave-down, falling faster and faster to 0.

A ✗ gradient magnitude decreasing — wrong trendB ✗ straight line — implies constant a, but a is increasing C ✓ gradient magnitude increasing, curve flattens into the axisD ✗ initial gradient too shallow / wrong curvature

Answer: C

w17 qp12 q7MCQ · same-displacement trains

Train's v–t graph given (rise, plateau, fall). Another train has double the acceleration, same max speed, same deceleration. Which v–t graph (same scale) fits the SAME two stations?

Trick: "same two stations" ⇒ same total displacement ⇒ same area under the v–t graph. Compute the original area with the trapezium formula, Area = ½(a+b)×height, then check which option reproduces that same area.
Original: A=5, B=11, h=8 → Area = ½(5+11)(8) = 64 unit²Option A → recompute → 56 unit² ✗Option B → recompute → ½(6+10)(8) = 64 unit² ✓

Answer: B (equal area under the curve = equal displacement)

m19 qp12 q6MCQ · spring bounce

Mass on a spring bounces up/down from release at t=0; distance–time graph given (distance up = +). Which graph shows velocity vs time?

Mark every t where the given graph has m=0 → these are the compulsory v=0 points. Then check sign: velocity is + while distance-up is increasing, 0 at each peak/trough of distance, and − while returning — watch for options showing extra/missing zero-crossings.

A ✓ correct zero-crossings and signs match at every marked pointB/C/D ✗ each has an extra or misplaced zero-velocity point not seen on the original graph

Answer: A

s22 qp11 q5MCQ · average vs instantaneous acceleration

Curved line PQR is the v–t graph for a car from rest. What is the average acceleration over the first 5 s (P to Q, where Q is at t=5s)?

Common mistake: "instantaneous acceleration at 5 s" (tangent at Q) ≠ "average acceleration over the first 5 s" (straight chord P→Q). Read the wording carefully!
A ✗ area below curve PQ — gives displacement, not accelerationB ✗ area of triangle PQS — also a displacement-type quantity C ✓ gradient of the straight (chord) line PQD ✗ gradient of tangent at Q — that's the instantaneous value

Answer: C

s22 qp11 q22MCQ · KE from displacement–time

Sound wave: displacement–time graph of an air particle (period T). Which graph shows kinetic energy vs time?

Trick: KE = ½mv², and v = gradient of s–t. Mark the s–t zero-gradient points (⇒ v=0 ⇒ KE=0 there). Since KE ∝ v², it is always ≥ 0 — the KE–t graph stays entirely on/above the axis, and it oscillates at TWICE the frequency of v (KE=0 at every v=0, both up- and down-crossings).
A/B/C ✗ miss a required zero-KE point, or don't double the frequencyD ✓ all zero points match, always ≥0, double-frequency humps

Answer: D

7. Deriving the Kinematics Equations

★ Exam Tip: You need to know the derivation of each equation — this can appear directly as a Paper 2 question. All three are derived from ONE v–t graph.
vt uv t gradient = a
the master v–t graph: (0,u) to (t,v), straight line since a is constant
① From the gradient (a = gradient of v–t)a = v − ut  ⇒  v = u + at
② From the area (s = area under v–t, a trapezium)s = ½(u + v)t, sub. v = u+at  ⇒  s = ut + ½at²
③ Eliminating time (combine ① and ②)t = v−ua substituted into ② and simplified  ⇒  v² = u² + 2as
Where: u = initial velocity | v = final velocity | a = acceleration | s = displacement | t = time
Common mistake: deriving ③ needs patience — expand (v−u)² carefully term by term; rushing this algebra is the most common place to go wrong.
How to solve Kinematics Questions:
  1. Always make a sign convention (before writing any equation!)
  2. Select the best equation (match knowns/unknowns)
  3. Put signs in correctly (substitute known directions; let the algebra return signs of unknowns)
Trick: if a single equation has 2 unknowns, you need a 2nd equation from another stage of the same motion — solve simultaneously, just like ordinary algebra.
Trick: only assign a sign yourself to a quantity whose direction you already know. For anything you're solving FOR, let the kinematics equation's algebra return the correct sign automatically — don't guess it in advance.

8. Worked Problems — Using the Equations

w17 qp12 q6Calculation · vertical motion

Hot-air balloon moves up at constant 3.00 m/s. A sandbag is dropped; it takes 5.00 s to fall to the ground. What was the height of the balloon when dropped?

Convention: down = +. Sandbag shares the balloon's velocity at release, i.e. u = −3 (upwards).

s = ut + ½at²h = (−3)(5) + ½(9.81)(5)² = −15 + 122.6 = 107.6 ≈ 108 m

Answer: B (108 m)

Goods vs express trainCalculation · overtaking

Goods train passes a station at steady 10 m/s. Express train (at rest there) starts with uniform acceleration 0.5 m/s² just as the goods train passes. How long until the express overtakes it?

Both trains cover the SAME displacement s when they meet.

Goods: s = ut = 10tExpress: s = ut + ½at² = ½(0.5)t² = 0.25t² Equate: 10t = 0.25t² ⇒ t(0.25t − 10) = 0 ⇒ t = 40 s

Answer: D (40 s)

Acceleration between X, Y, ZCalculation · simultaneous equations

Uniform acceleration in a straight line. XY = YZ = 40 m. Time X→Y = 12 s, Y→Z = 6.0 s. Find the acceleration.

Trick: two unknowns (u and a) in one equation ⇒ need a 2nd equation. Take the journey X→Z as a whole (not Y→Z) so the SAME initial velocity u (at X) appears in both equations.
X→Y (t=12): 40 = 12u + ½a(12)² = 12u + 72a ⇒ u = (40−72a)/12 X→Z (t=18): 80 = 18u + ½a(18)² = 18u + 162a Substitute u: 80 = 18(40−72a)/12 + 162a = 60 − 108a + 162a ⇒ 20 = 54a a = 20/54 = 0.37 m s⁻²

Answer: A (0.37 m s⁻²)

Train speed-marker problemCalculation · deceleration

Trains arrive at 50 m/s. At marker 1, driver brakes uniformly to pass marker 2 at ≤10 m/s. Emergency brake triggers if the time between markers is <20 s. How far apart should the markers be?

Convention: forward = +. Two unknowns (a, s) ⇒ two equations.

① v=u+at: 10 = 50 + a(20) ⇒ a = −2 m s⁻² ② s=ut+½at²: s = 50(20) + ½(−2)(20)² = 1000 − 400 = 600 m
Trick: the algebra itself returned a negative a — confirming the deceleration direction — without you having to guess the sign in advance.

Answer: D (600 m)

Yellow/red light — "comparing question"Calculation · proportion

Train always passes a yellow light (speed u) before braking uniformly to stop exactly at a red light, distance x away. If speed is increased by 20% (deceleration unchanged), what is the new minimum distance?

★ Major Exam Tip — "Comparing questions": ~3–4 Paper 1 questions are this type: describe scenario 1, extract a relation, then tweak ONE variable and ask for the new answer in terms of the original. Method: (1) solve case 1 symbolically, isolate the constant piece; (2) redo for case 2 with the changed variable; (3) spot the case-1 expression hiding inside case 2's result and substitute it back in.
Case 1: v²=u²+2as ⇒ 0 = u² + 2(−a)x ⇒ x = u²/2a Case 2 (u→1.2u): 0 = (1.2u)² + 2(−a)x₂ ⇒ x₂ = 1.44u²/2a But u²/2a = x (from case 1) ⇒ x₂ = 1.44x

Answer: C (1.44x)

s21 qp11 q7Calculation · multi-stage v–t graph

Train: rest → uniform a=0.20 m/s² up to 20 m/s → constant speed → uniform decel 0.40 m/s² to rest. Stations 3000 m apart. Total time?

Trick: for multi-stage motion (accelerate + cruise + decelerate), draw the v–t graph FIRST — turns three separate calculations into one shape you read areas/gradients off.
t₁ (accel phase): v=u+at ⇒ 20 = 0.2t₁ ⇒ t₁ = 100 s decel phase duration: 0 = 20 + (−0.4)t ⇒ t = 50 s Area (trapezium, total time T, parallel sides T and (T−150), height 20): 3000 = ½[T + (T−150)]×20 6000 = (2T−150)(20)/20 → 2T − 150 = 300 → T = 225 s
Note: the exact working gives 225 s; the closest official MCQ option is 230 s (C) — treated as rounding in the given options, not an error in the method.

Answer: C (230 s, nearest to the calculated 225 s)

Flash-photo falling sphereCalculation · terminal velocity

Polystyrene sphere falls from rest; flash photos every 0.1 s. (i) How can you tell it reaches constant speed? (ii) Distance fallen at 0.7 s and 1.1 s?

(i) The distance between consecutive dots becomes equal.

(ii)-1: count dots to 0.7 s from the scale → 132 cm (ii)-2: at constant speed, each 0.1 s afterwards adds 25 cm → 132 + 4(25) = 232 cm

Answers: 132 cm; 232 cm

Lead sphere — no terminal velocityCalculation · counting photos

Same setup, lead sphere (constant acceleration, no terminal speed reached). How many flash photos appear against a 160 cm scale (include the t=0 photo)?

s = ut + ½at² (u=0): 160×10⁻² = ½(9.81)t² ⇒ t = 0.571 s n = 0.571/0.1 = 5.7 ⇒ 5 intervals + the t=0 photo = 6

Answer: 6 photographs

Toy car on a slope (d vs t²)Calculation · graph gradient → a

d (y-axis) plotted against t² (x-axis) for a toy car released from rest on a slope. (a) Random error → scatter of points. Systematic error → non-zero t² intercept (false origin). (b) Find acceleration from the gradient.

s = ut + ½at² (u=0) ⇒ s = ½at², i.e. y = (½a)x — gradient = ½a gradient = (100−20)/(10−2.4) = 10.5 cm s⁻² ½a = 10.5×10⁻² ⇒ a = 0.212 m s⁻²

Answer: gradient 10.5 cm s⁻²; a = 0.212 m s⁻²

s22 qp22 q3 — ball thrown from a wallCalculation · vertical motion

Man on a wall throws a ball up at 5.6 m/s from a height of 3.1 m. (a) Show max height above ground = 4.7 m. (b) Time to fall from max height to ground. (e) Heavier 2nd ball, same u, same h — compare acceleration and landing speed.

(a) v²=u²+2as: 0=(5.6)²+2(−9.81)s ⇒ s=1.598 m; 1.598+3.1 ≈ 4.7 m ✓ (b) s=ut+½at²: −4.7 = ½(−9.81)t² ⇒ t = 0.98 s

(e)(i) Same acceleration (g is independent of mass). (e)(ii) Same speed hitting the ground (energy/kinematics don't depend on mass here).

Girl & boy on bicyclesCalculation · catch-up, symbolic

Girl G rides at constant 3.5 m/s, passing stationary boy B at t=0. B accelerates uniformly to 5.6 m/s in 5.0 s, then holds 5.6 m/s. At t=T he catches her. Find T.

(a) Girl's distance: s = 3.5T (b)(i) B's accel a: v=u+at ⇒ 5.6 = a(5) ⇒ a = 1.12 m/s²; distance = ½(1.12)(5)² = 14 m (b)(ii) B's constant-speed distance = 5.6(T−5) (c) Equate: 3.5T = 14 + 5.6(T−5) ⇒ 3.5T = 14+5.6T−28 ⇒ 14 = 2.1T ⇒ T = 6.7 s

Answer: T = 6.7 s

Braking car — half initial speedCalculation · proportion (two stages)

Car brakes in two stages: stage 1 constant 18 m/s (0.65 s), stage 2 uniform deceleration 18→0 (2.85 s). (b) total distance 0→3.5s. (c) if the SAME car braked from half the initial speed (same deceleration), how does distance change in each stage?

(b) Area = rectangle+triangle = (18×0.65) + ½(2.85)(18) = 37.35 ≈ 37.4 m
Stage 1 (constant v): s = vt (t fixed) ⇒ s ∝ v ⇒ halving v halves s.
Stage 2 (uniform decel to 0): v²=u²+2as with a constant ⇒ u² ∝ s. Halving u: (½u)²/s₂ = u²/s ⇒ s₂ = ¼s — distance becomes a QUARTER, not a half.

Stage 1: distance halves (s∝v). Stage 2: distance becomes ¼ (s∝v²).

Light-gate ball & diameterCalculation · common mistake

Steel ball (diameter 0.080 m) released from rest, falls 0.280 m to a light beam. (ii) Time to reach the beam. (iii) Time interval during which the beam stays broken.

Common mistake: for (iii), do NOT restart the calculation with u=0 at the point the beam first breaks — u is only 0 at the very start of the fall. Instead find the time for the FULL distance (to beam + one diameter) from the true release point, then subtract the shorter time.
(ii) s=ut+½at² (u=0): 0.280 = ½(9.81)t² ⇒ t = 0.239 s (iii) full distance 0.080+0.280=0.360: 0.360=½(9.81)t² ⇒ t=0.271 s interval = 0.271 − 0.239 = 0.032 s

Answers: 0.239 s; 0.032 s

Measuring g with light gatesMethod · derivation

Electromagnet releases an iron ball in a vacuum (removes air resistance). It falls distance x to light-gate 1 (time t₁), then a further h to light-gate 2 (time t₂). Derive an expression for g.

① x = ½g t₁²② x + h = ½g t₂² ② − ①: h = ½g(t₂² − t₁²) ⇒ g = 2h/(t₂² − t₁²)

g = 2h / (t₂² − t₁²)  → matches MCQ answer D for the equivalent "two markers M₁, M₂" question

9. Projectile Motion

★ Exam Tip: ALWAYS state a convention for BOTH axes before touching any equation — e.g. "upwards is positive AND rightwards is positive." Skipping this is the #1 source of sign mistakes in this topic.
Trick: pick your convention to match the ball's actual initial direction of travel — this minimises negative signs in your working (fewer chances to slip). The final numeric answer is identical whichever convention you pick — "maths never fails, only bookkeeping does" — but fewer minuses means fewer mistakes.
vx same, vy = 0 vyvx
v(x) constant throughout (no horizontal force); v(y) decreases, 0 at top, then reverses

Horizontal: a = 0 always (weight has no horizontal component, air resistance neglected) ⇒ vx is constant ⇒ x = vxt.

Vertical: a = g always — never zero, not even at the top of the path (common wrong-option trap). At max height, vy=0 but vx≠0 and a≠0.

x = (v cosθ) t   |   y = (v sinθ) t − ½gt²   |   Hmax = (v sinθ)²2g
Symmetry trick: if a projectile lands at the SAME height it launched from, vy at a given height going up = −(vy at that height coming down). Resultant speed is the same magnitude, only the angle differs. This breaks if launch/landing heights differ.
Toy car ramp-to-rampCalculation · resolving components

Toy car leaves ramp P at 5.5 m/s at angle θ; horizontal component 4.6 m/s; lands at the top of ramp Q (same height), distance d apart.

(i) Pythagoras: 5.5² = 4.6² + v_y² ⇒ v_y = 3.0 m/s (alt: v_y=5.5sinθ once θ found from cosθ=4.6/5.5) (ii) s_y=v_yt+½at²: 0 = 3t + ½(−9.81)t² ⇒ t(4.905t−3)=0 ⇒ t=0.6116 ≈ 0.61 s (iii) d = v_x t = 4.6(0.6116) = 2.8 m

v_y=3.0 m/s; t=0.61 s; d=2.8 m

w18 qp22 q1 — golferCalculation · components

Ball leaves ground at 6.0 m/s at angle θ; vertical component 4.8 m/s. (a) Show horizontal component = 3.6 m/s. (c) Max height.

(a) 6² = 4.8² + v_x² ⇒ v_x = √(6²−4.8²) = 3.6 m/s (c) v²=u²+2as: 0=(4.8)²+2(−9.81)s ⇒ s = 4.8²/(2×9.81) = 1.2 m

v_x = 3.6 m/s; max height = 1.2 m

m22 qp22 q2 — hosepipe dropletCalculation · full projectile

Water leaves a hosepipe at P horizontally at 6.6 m/s, height h above ground, lands at Q, 3.5 m away. (a) Why is v_x constant? (b) Show t=0.53s. (c) Find h. (e) Find displacement P→Q.

(a) Air resistance negligible and no other horizontal force ⇒ a=0 ⇒ v constant.

(b) s_x=v_xt: 3.5=6.6t ⇒ t=0.53 s (c) s_y=½at²: h=½(9.81)(0.53)² = 1.38 ≈ 1.4 m (e) displacement = √(1.377² + 3.5²) = 3.76 ≈ 3.8 m
Note (d): displacement P→Q is SMALLER than the distance travelled — displacement is the straight line P to Q, distance is the actual curved path.

t=0.53s; h=1.4 m; displacement=3.8 m

m16 qp12 q8 — ball across a fieldMCQ · statement

Which statement describes the motion (air resistance ignored)?

A ✗ lands with same velocity as thrown — only true for equal launch/land height AND same speed, but here direction differs too broadly stated B ✓ horizontal component of acceleration constant (=0) throughout C ✗ "vertical AND horizontal accel both zero at highest point" — vertical accel is NEVER zero (always g) D ✗ horizontal AND vertical velocity both zero at top — only v_y=0, v_x≠0

Answer: B

w16 qp11 q7 — astronaut on the MoonCalculation · resultant velocity

Ball thrown with v_y=8.00 m/s, v_x=4.00 m/s; Moon g=1.62 m/s². Speed 9.00 s after being thrown?

v_y = u+at = 8 + (−1.62)(9) = −6.58 m/s (downwards) v_x unchanged = 4.00 m/s resultant = √(6.58² + 4²) = 7.7 m/s

Answer: B (7.7 m/s)

s16 qp13 q7 — displacement formulas tableMCQ · formula table

Ball thrown with velocity V at angle θ. What are horizontal displacement x and vertical displacement y after time t?

Common mistake: never attempt these without a stated convention first — mixing up sinθ/cosθ or missing the sign on g is very easy otherwise.
x = (Vcosθ)t  (horizontal, a=0)y = (Vsinθ)t − ½gt²  (vertical, a=−g if up is +)

Answer: B — x=Vtcosθ, y=Vtsinθ − ½gt²

s18 qp12 q6 — speed–time graph of a projectileMCQ · graph shape

Which graph best shows the variation with t of the SPEED of a projectile, launch to landing (level ground)?

Speed = √(v_x² + v_y²). v_x is constant and non-zero throughout, so speed can NEVER be constant (v_y changes) and NEVER reaches zero (v_x alone keeps it above zero, even at v_y=0). The relationship isn't linear in t, so it must be a smooth curve, not a straight line or a V-shape.

A ✗ constant — wrong, v_y changesB ✗ V-shape touching zero — speed never reaches 0 C ✓ smooth curve, dips to a minimum (=v_x) at the top, rises againD ✗ touches zero at the bottom — impossible

Answer: C

m21 qp12 q7 — cannon max heightCalculation · derivation

Cannon fires at speed v, angle α. Which equation gives max height H?

At max height v_y=0. v²=u²+2as: 0² = (vsinα)² + 2(−g)H ⇒ H = (vsinα)²/2g

Answer: C — H = (v sinα)²/2g

✓ Quick Recap — Full Chapter Cheat-Sheet
Graph Gradient gives Area under gives
s–t velocity —
v–t acceleration Δs (displacement)
a–t — Δv (change in velocity)
  • Displacement = shortest distance, fixed frame of reference + direction, vector, m. Distance = actual path length, scalar, m.
  • Velocity = rate of change of displacement (vector, m/s). Speed = rate of change of distance (scalar, m/s).
  • Acceleration = rate of change of velocity (vector, m/s²) — no fixed frame of reference needed.
  • g = 9.81 m/s² downwards (AS Physics) — sign depends on YOUR convention.
  • Kinematics equations: v=u+at  |  s=ut+½at²  |  v²=u²+2as
  • Method: ① sign convention ② best equation ③ correct signs.
  • Projectile motion: horizontal a=0 (v_x constant); vertical a=g always (never zero, even at the top).
  • "Comparing questions": solve case 1 symbolically, keep the constant piece unsubstituted, reuse it in case 2.
  • 2 unknowns in 1 equation ⇒ need a 2nd equation (simultaneous solve).
  • Trapezium area = ½(a+b)×height — fast way to get displacement/Δv from a multi-stage v–t or a–t graph.